That overt emphasis on marketing actually sets Slitherine apart from other studios. They aren't going to, because they insist on making another Panzer General 3D for marketing reasons, but that's a choice. The devs could relent and model the units from the side as they did in PzC while still using their Unreal assets. They're well past the point-of-no-return so it's best to focus on helping them make it work.
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